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Rusty pipes, electrical conduits, baseball bats, 2X4s, planks of wood, planks of wood with nails in, burning planks of wood, crutches, wrenches, bowling balls, champagne bottles, swords, axes, bricks, golf clubs, shovels. When Ethan gets tooled up, the dial gets cranked up another notch. Yet bare knuckle brawling isn’t the extent of Bloodshot’s violent repertoire. Limbs snap from wince inducing chain attacks and vicious environmental takedowns are wholly advocated and rewarded. There’s a hint of arcadeiness to Bloodshot’s fist fighting, but certainly none of the colour or tongue-in-cheek cheerfulness that we might otherwise associate with coin-op gaming. But when you learn to parry, time your strikes and string together combos to rack up higher damage bonuses it can be grimly satisfying. It can be frustrating at first, particularly when outnumbered by freaks and dripping tar-coated monsters intent on tearing through Ethan’s health bar. You will have to think on your feet or quickly get knocked off them. However, wildly throwing jabs, hooks and kicks around won’t get you very far against the game’s bloodthirsty legions. It seems like the natural approach to first-person melee combat is to relentlessly spam the ‘Attack’ buttons. Hefty left and right blows are assigned to the corresponding triggers on the controller, while you can boot enemies by clicking in the right analogue stick. Ethan’s default weapons are his fists and feet. Everything needs to be killed.Īs alluded to earlier, Bloodshot emphasises crunching melee combat over gunplay. Inevitably, the line becomes increasingly more blurred between this dark reality and his own drink fuelled psychosis. Ethan battles both personal and literal demons throughout the game bi-products of his alcoholism and Metro City’s deranged criminal underworld. It’s a phenomena that he himself is inherently connected to and, following a tip-off, has his former employers in need of his services once more.īloodshot splices first-person action with psychological horror. After resigning acrimoniously from the force, a booze-addled Ethan finds himself homeless in a city gripped by insanity and violence. Bloodshot does a decent job of filling in any blanks from the past as its own disturbing drama plays out. While events do follow on from Condemned: Criminal Origins, you won’t be left in the dark if you’re not too familiar with the original. Max Payne is slick and super-stylised, Bloodshot is sick, twisted and utterly brutal. This should give you an indication of what Condemned 2 is like. As Mr Payne glides gracefully through the air in Bullet Time, Mr Thomas bludgeons his enemies to death with any makeshift weapon he can lay his hands on. But this is where their methods differ a little. Not content with simply trying outdrink each other, they both seem to be vying for the title of gaming’s most psychopathic protagonist. Binge drinking is one thing, but these guys knock back hallucinatory amounts of the hard stuff.Įthan and Max are both pissed off with the world and their dipsomania is only eclipsed by a thirst for ultra-violence. Both are former – and subsequently disgraced – law enforcement officers caught in a downward spiral of dependence. It turns out that he and Condemned 2: Bloodshot’s liquor soaked lead have a fair bit in common.
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Written by Ally Doig, Ethan Thomas stares drunkenly into the cracked remains of the latest mirror he’s punched, just for a second, he might see Max Payne scowling right back at him.
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Welcome to Ghosts of Gaming Past - here we’ll be reviewing older horror games, classics and non-classics we missed when they were originally released.
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